RustDocs

Large Banner Hanging

Rare

sign.hanging.banner.large

A large banner hanging on a wall.

Attributes

Id
23,352,662
ShortName
sign.hanging.banner.large
MaxStackSize
5
Hidden
No
Flags
0
Category
2
CategoryName
Items
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
sign.hanging.banner.large

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/signs/sign.hanging.banner.large.prefab
showCrosshair
No

ItemModSign

entityPrefab_Path
assets/prefabs/deployable/signs/signcontent.prefab
parentItemDefinition_ShortName
sign.hanging.banner.large

Blueprint

Time
30
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
cloth
DisplayName
Cloth
Amount
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
100

RecycleReturnsUnsafe

ShortName
cloth
DisplayName
Cloth
Amount
12
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
Chance
100

RecycleReturnsSafezone

ShortName
cloth
DisplayName
Cloth
Amount
8
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
Chance
100

Electrical

PowerConsumption
0
Inputs
0
Outputs
0

ItemMods

ItemModEntityItemBlueprintItemModDeployableItemModSign

RepairIngredients

ShortName
cloth
DisplayName
Cloth
Amount
4
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20

World Entity Properties

Attributes

Type
Signage
Path
assets/prefabs/deployable/signs/sign.hanging.banner.large.prefab
ID
637,495,597

Components

SignageDestroyOnGroundMissingGroundWatch

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
120Sulfur
6 × 12 Gauge Incendiary Shell
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Timed Explosive Charge
explosive.timed
495.012,200-
MLRS Rocket
ammo.rocket.mlrs
316.510-
Firebomb
catapult.ammo.incendiary
225.02600-
Incendiary Rocket
ammo.rocket.fire
225.02600-
Propane Explosive Bomb
catapult.ammo.explosive
249.021,800-
Rocket
ammo.rocket.basic
249.022,800-
Molotov Cocktail
grenade.molotov
175.020-
Satchel Charge
explosive.satchel
91.541,920-
High Velocity Rocket
ammo.rocket.hv
31.5102,000-
40mm HE Grenade
ammo.grenadelauncher.he
32.6100-
Beancan Grenade
grenade.beancan
19.5161,920-
Torpedo
submarine.torpedo.straight
12.624288-
Homing Missile
ammo.rocket.seeker
9.6323,200-
Survey Charge
surveycharge
7.4412,460-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0600-
Cannonball
cannonball
5.061915-
F1 Grenade
grenade.f1
4.3714,260-
Bee Grenade
grenade.bee
2.21370-
Scattershot
catapult.ammo.boulder
1.61880-
Flashbang
grenade.flashbang
0.475137,550-
Bee Catapult Bomb
catapult.ammo.bee
0.47510-
Raw JSON
{
  "Id": 23352662,
  "ShortName": "sign.hanging.banner.large",
  "MaxStackSize": 5,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 2,
  "CategoryName": "Items",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModDeployable",
    "ItemModSign"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "sign.hanging.banner.large"
    },
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/signs/sign.hanging.banner.large.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModSign": {
      "entityPrefab_Path": "assets/prefabs/deployable/signs/signcontent.prefab",
      "parentItemDefinition_ShortName": "sign.hanging.banner.large"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 20
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 100
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 12,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 60,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 8,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 40,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 0,
    "Inputs": 0,
    "Outputs": 0
  },
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 4
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 20
    }
  ]
}