RustDocs

Two Sided Town Sign Post

Rare

sign.post.town.roof

A double sided town sign post, with roof, that you can plant into terrain.

Attributes

Id
826,309,791
ShortName
sign.post.town.roof
MaxStackSize
5
Hidden
No
Flags
0
Category
2
CategoryName
Items
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
sign.post.town.roof

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/signs/sign.post.town.roof.prefab
showCrosshair
No

ItemModSign

entityPrefab_Path
assets/prefabs/deployable/signs/signcontent.prefab
parentItemDefinition_ShortName
sign.post.town.roof

Blueprint

Time
30
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
60
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
40
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100

Electrical

PowerConsumption
0
Inputs
0
Outputs
0

ItemMods

ItemModEntityItemBlueprintItemModDeployableItemModSign

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10

World Entity Properties

Attributes

Type
Signage
Path
assets/prefabs/deployable/signs/sign.post.town.roof.prefab
ID
4,057,957,010

Components

SignageDestroyOnGroundMissingGroundWatch

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
6,675Sulfur
7 × Propane Explosive Bomb
15 × Explosive 5.56 Rifle Ammo
Cheapest Method (Soft Side)SOFT SIDE
6,650Sulfur
7 × Propane Explosive Bomb
14 × Explosive 5.56 Rifle Ammo
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Bee Catapult Bomb
catapult.ammo.bee
0.000-
Scattershot
catapult.ammo.boulder
0.100-
Bee Grenade
grenade.bee
0.000-
Flashbang
grenade.flashbang
0.000-
Timed Explosive Charge
explosive.timed
275.048,800-
MLRS Rocket
ammo.rocket.mlrs
175.160-
Propane Explosive Bomb
catapult.ammo.explosive
137.687,200-
Rocket
ammo.rocket.basic
137.6811,200-
Satchel Charge
explosive.satchel
38.12712,960-
40mm HE Grenade
ammo.grenadelauncher.he
17.6570-
High Velocity Rocket
ammo.rocket.hv
15.06713,400-
Beancan Grenade
grenade.beancan
7.713115,720-
Torpedo
submarine.torpedo.straight
5.02002,400-
Homing Missile
ammo.rocket.seeker
5.020020,000-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.02000-
Survey Charge
surveycharge
4.025015,000-
Cannonball
cannonball
0.19,524142,860-
F1 Grenade
grenade.f1
0.19,639578,340-
Raw JSON
{
  "Id": 826309791,
  "ShortName": "sign.post.town.roof",
  "MaxStackSize": 5,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 2,
  "CategoryName": "Items",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModDeployable",
    "ItemModSign"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "sign.post.town.roof"
    },
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/signs/sign.post.town.roof.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModSign": {
      "entityPrefab_Path": "assets/prefabs/deployable/signs/signcontent.prefab",
      "parentItemDefinition_ShortName": "sign.post.town.roof"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 0,
    "Inputs": 0,
    "Outputs": 0
  },
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 20
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    }
  ]
}