RustDocs

Strobe Light

strobelight

A flashing light, 3 speeds. Causes seizures.

Attributes

Id
2,104,517,339
ShortName
strobelight
MaxStackSize
1
Hidden
No
Flags
0
Category
10
CategoryName
Misc
Rarity
0
RarityName
None
DespawnRarityName
None
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/content/props/strobe light/strobelight.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
strobelight

Blueprint

Time
15
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
120
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
80

Condition

Max
60
Repairable
Yes
MaintainMaxCondition
Yes
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Electrical

PowerConsumption
0
Inputs
3
Outputs
0

ItemMods

ItemModDeployableItemBlueprintItemModEntity

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1

World Entity Properties

Attributes

Type
StrobeLight
Path
assets/content/props/strobe light/strobelight.prefab
ID
699,083,235

Components

StrobeLightModelGroundWatchDestroyOnGroundMissing

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
335Sulfur
67 × Handmade Shell
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Propane Explosive Bomb
catapult.ammo.explosive
138.31900-
Rocket
ammo.rocket.basic
138.311,400-
Timed Explosive Charge
explosive.timed
275.012,200-
MLRS Rocket
ammo.rocket.mlrs
175.810-
Satchel Charge
explosive.satchel
41.531,440-
40mm HE Grenade
ammo.grenadelauncher.he
18.160-
High Velocity Rocket
ammo.rocket.hv
16.571,400-
Firebomb
catapult.ammo.incendiary
11.392,700-
Incendiary Rocket
ammo.rocket.fire
11.392,700-
Beancan Grenade
grenade.beancan
8.5121,440-
Molotov Cocktail
grenade.molotov
8.8120-
Torpedo
submarine.torpedo.straight
6.217204-
Homing Missile
ammo.rocket.seeker
5.2202,000-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0200-
Survey Charge
surveycharge
4.1251,500-
Cannonball
cannonball
2.051765-
F1 Grenade
grenade.f1
1.8583,480-
Scattershot
catapult.ammo.boulder
0.81260-
Flashbang
grenade.flashbang
0.250125,050-
Bee Catapult Bomb
catapult.ammo.bee
0.25010-
Bee Grenade
grenade.bee
0.25010-
Raw JSON
{
  "Id": 2104517339,
  "ShortName": "strobelight",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 10,
  "CategoryName": "Misc",
  "Rarity": 0,
  "RarityName": "None",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "None",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/content/props/strobe light/strobelight.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "strobelight"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 15,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 2
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": {
    "Max": 60,
    "Repairable": true,
    "MaintainMaxCondition": true,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 0,
    "Inputs": 3,
    "Outputs": 0
  },
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 20
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    }
  ]
}