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Medical Syringe

Uncommon

syringe.medical

Heal yourself or others with this syringe. Left-click heals you, right-click heals a target.

Attributes

Id
1,079,279,582
ShortName
syringe.medical
MaxStackSize
2
Hidden
No
Flags
0
Category
6
CategoryName
Medical
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.10
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/medical syringe/syringe_medical.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
syringe.medical

ItemModConsumable

amountToConsume
1
conditionFractionToLose
0
chickenCoopFood
No

Blueprint

Time
10
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
cloth
DisplayName
Cloth
Amount
15
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
10

RecycleReturnsUnsafe

ShortName
cloth
DisplayName
Cloth
Amount
9
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
6
Chance
100
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
6
Chance
100

RecycleReturnsSafezone

ShortName
cloth
DisplayName
Cloth
Amount
6
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
4
Chance
100
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
4
Chance
100

Consumable

AmountToConsume
1
Calories
0
Hydration
0

Effects

Type
Poison
Amount
-5
Time
0
Type
Radiation
Amount
-10
Time
0
Type
Health
Amount
15
Time
0
Type
HealthOverTime
Amount
20
Time
0

ItemMods

ItemModEntityItemBlueprintItemModConsumable

TechTreePaths

TreeName
techtree
NodeID
56
CumulativeScrapCost
60
TreeName
techtree
NodeID
56
CumulativeScrapCost
60
TreeName
techtree
NodeID
56
CumulativeScrapCost
60

RepairIngredients

ShortName
cloth
DisplayName
Cloth
Amount
3
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
2
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
2

World Entity Properties

Attributes

Type
MedicalTool
Path
assets/prefabs/tools/medical syringe/syringe_medical.entity.prefab
ID
283,937,635

Components

MedicalTool
Raw JSON
{
  "Id": 1079279582,
  "ShortName": "syringe.medical",
  "MaxStackSize": 2,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 6,
  "CategoryName": "Medical",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModConsumable"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/medical syringe/syringe_medical.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "syringe.medical"
    },
    "ItemModConsumable": {
      "amountToConsume": 1,
      "conditionFractionToLose": 0,
      "achievementWhenEaten": "",
      "chickenCoopFood": false
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.1,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 15
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 10
      },
      {
        "ShortName": "lowgradefuel",
        "DisplayName": "Low Grade Fuel",
        "Amount": 10
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 9,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "lowgradefuel",
        "DisplayName": "Low Grade Fuel",
        "Amount": 6,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "lowgradefuel",
        "DisplayName": "Low Grade Fuel",
        "Amount": 4,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": {
    "AmountToConsume": 1,
    "Calories": 0,
    "Hydration": 0,
    "Effects": [
      {
        "Type": "Poison",
        "Amount": -5,
        "Time": 0
      },
      {
        "Type": "Radiation",
        "Amount": -10,
        "Time": 0
      },
      {
        "Type": "Health",
        "Amount": 15,
        "Time": 0
      },
      {
        "Type": "HealthOverTime",
        "Amount": 20,
        "Time": 0
      }
    ]
  },
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 56,
      "Inputs": [
        22
      ],
      "CumulativeScrapCost": 60
    },
    {
      "TreeName": "techtree",
      "NodeID": 56,
      "Inputs": [
        22
      ],
      "CumulativeScrapCost": 60
    },
    {
      "TreeName": "techtree",
      "NodeID": 56,
      "Inputs": [
        22
      ],
      "CumulativeScrapCost": 60
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 3
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 2
    },
    {
      "ShortName": "lowgradefuel",
      "DisplayName": "Low Grade Fuel",
      "Amount": 2
    }
  ]
}