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Tin Can Alarm

Uncommon

tincan.alarm

A primitive perimeter alarm made from hanging tin cans. Clatters loudly when disturbed, alerting you to any trespassers. Simple but effective.

Attributes

Id
962,186,730
ShortName
tincan.alarm
MaxStackSize
1
Hidden
No
Flags
0
Category
9
CategoryName
Traps
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/playerioents/detectors/tincanalarm/tincan.alarm.deployed.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
tincan.alarm

Blueprint

Time
20
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
100
ShortName
rope
DisplayName
Rope
Amount
1
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
60
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
60
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
18
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
40
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
40
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
12
Chance
100

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemModEntityItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
133
CumulativeScrapCost
210
TreeName
techtree
NodeID
133
CumulativeScrapCost
210
TreeName
techtree
NodeID
133
CumulativeScrapCost
210

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
6
ShortName
cloth
DisplayName
Cloth
Amount
6

World Entity Properties

Attributes

Type
TinCanAlarm
Path
assets/prefabs/deployable/playerioents/detectors/tincanalarm/tincan.alarm.deployed.prefab
ID
1,200,964,049

Components

TinCanAlarmGroundWatch

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
9Sulfur
1 × Handmade Shell
2 × Pistol Bullet
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
MLRS Rocket
ammo.rocket.mlrs
412.510-
Scattershot
catapult.ammo.boulder
74.010-
40mm HE Grenade
ammo.grenadelauncher.he
48.020-
Molotov Cocktail
grenade.molotov
17.530-
Bee Catapult Bomb
catapult.ammo.bee
6.090-
Bee Grenade
grenade.bee
6.090-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0100-
Torpedo
submarine.torpedo.straight
333.0112-
Cannonball
cannonball
100.0115-
F1 Grenade
grenade.f1
95.0160-
Homing Missile
ammo.rocket.seeker
513.01100-
High Velocity Rocket
ammo.rocket.hv
357.01200-
Beancan Grenade
grenade.beancan
43.52240-
Survey Charge
surveycharge
10.85300-
Flashbang
grenade.flashbang
6.09450-
Satchel Charge
explosive.satchel
187.51480-
Propane Explosive Bomb
catapult.ammo.explosive
270.01900-
Firebomb
catapult.ammo.incendiary
22.53900-
Incendiary Rocket
ammo.rocket.fire
22.53900-
Rocket
ammo.rocket.basic
270.011,400-
Timed Explosive Charge
explosive.timed
495.012,200-
Raw JSON
{
  "Id": 962186730,
  "ShortName": "tincan.alarm",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 9,
  "CategoryName": "Traps",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/playerioents/detectors/tincanalarm/tincan.alarm.deployed.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "tincan.alarm"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 20,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 18,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 12,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 133,
      "Inputs": [
        57
      ],
      "CumulativeScrapCost": 210
    },
    {
      "TreeName": "techtree",
      "NodeID": 133,
      "Inputs": [
        57
      ],
      "CumulativeScrapCost": 210
    },
    {
      "TreeName": "techtree",
      "NodeID": 133,
      "Inputs": [
        57
      ],
      "CumulativeScrapCost": 210
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 20
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 6
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 6
    }
  ]
}