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Binoculars

Uncommon

tool.binoculars

Binoculars allowing you to see objects at great length.

Attributes

Id
-1,262,185,308
ShortName
tool.binoculars
MaxStackSize
1
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/binoculars/binocular.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
tool.binoculars

Blueprint

Time
30
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
ShortName
gears
DisplayName
Gears
Amount
1

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
24
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
60

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
16
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
40

ItemMods

ItemModEntityItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
96
CumulativeScrapCost
375
TreeName
techtree
NodeID
96
CumulativeScrapCost
345
TreeName
techtree
NodeID
96
CumulativeScrapCost
315

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
13

World Entity Properties

Attributes

Type
Binocular
Path
assets/prefabs/tools/binoculars/binocular.entity.prefab
ID
436,023,350

Components

Binocular
Raw JSON
{
  "Id": -1262185308,
  "ShortName": "tool.binoculars",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/binoculars/binocular.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "tool.binoculars"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 40
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 24,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 60
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 16,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 40
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 96,
      "Inputs": [
        106
      ],
      "CumulativeScrapCost": 375
    },
    {
      "TreeName": "techtree",
      "NodeID": 96,
      "Inputs": [
        106
      ],
      "CumulativeScrapCost": 345
    },
    {
      "TreeName": "techtree",
      "NodeID": 96,
      "Inputs": [
        106
      ],
      "CumulativeScrapCost": 315
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 13
    }
  ]
}