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Car Radio

vehicle.car_radio

A small radio to use in cars. Will only work while the car is turned on.

Attributes

Id
721,798,950
ShortName
vehicle.car_radio
MaxStackSize
1
Hidden
No
Flags
0
Category
17
CategoryName
Fun
Rarity
0
RarityName
None
DespawnRarityName
None
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
None
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

SteamDlcItem

Name
Voice Props Pack
AppId
1,670,430

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/content/vehicles/modularcar/subents/modular_car_radio.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
vehicle.car_radio

Blueprint

Time
15
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
10
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
Yes
NeedsSteamItem
No
NeedsSteamDlc
Yes
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
120

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
72
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
48
Chance
100

ItemMods

ItemBlueprintItemModDeployableItemModEntity

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
24

World Entity Properties

Attributes

Type
ModularCarRadio
Path
assets/content/vehicles/modularcar/subents/modular_car_radio.prefab
ID
181,479,306

Components

ModularCarRadioBoomBox
Raw JSON
{
  "Id": 721798950,
  "ShortName": "vehicle.car_radio",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 17,
  "CategoryName": "Fun",
  "Rarity": 0,
  "RarityName": "None",
  "SteamDlcItem": {
    "Name": "Voice Props Pack",
    "AppId": 1670430
  },
  "ItemMods": [
    "ItemBlueprint",
    "ItemModDeployable",
    "ItemModEntity"
  ],
  "DespawnRarityName": "None",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "None",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/content/vehicles/modularcar/subents/modular_car_radio.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "vehicle.car_radio"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 15,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 10,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": true,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": true,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 120
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 72,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 48,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 24
    }
  ]
}