RustDocs

Reinforced Glass Window

Rare

wall.window.bars.toptier

Window bars to fit a standard window. These bars are made out of reinforced metal and contain a thick surround to protect from incoming projectiles.

Attributes

Id
671,706,427
ShortName
wall.window.bars.toptier
MaxStackSize
10
Hidden
No
Flags
0
Category
1
CategoryName
Construction
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/building/wall.window.bars/wall.window.bars.toptier.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
wall.window.bars.toptier

Blueprint

Time
15
WorkbenchLevelRequired
3
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
4

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
40

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
60

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
Yes
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
37
CumulativeScrapCost
0
TreeName
techtree
NodeID
37
CumulativeScrapCost
0

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1

World Entity Properties

Attributes

Type
SimpleBuildingBlock
Path
assets/prefabs/building/wall.window.bars/wall.window.bars.toptier.prefab
ID
3,645,204,165

Components

SimpleBuildingBlockModel

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
3,575Sulfur
3 × Propane Explosive Bomb
35 × Explosive 5.56 Rifle Ammo
Cheapest Method (Soft Side)SOFT SIDE
3,565Sulfur
3 × Propane Explosive Bomb
34 × Explosive 5.56 Rifle Ammo
1 × Cannonball
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Bee Catapult Bomb
catapult.ammo.bee
0.000-
Scattershot
catapult.ammo.boulder
0.100-
Bee Grenade
grenade.bee
0.000-
Flashbang
grenade.flashbang
0.000-
Timed Explosive Charge
explosive.timed
275.024,400-
MLRS Rocket
ammo.rocket.mlrs
175.130-
Propane Explosive Bomb
catapult.ammo.explosive
137.643,600-
Rocket
ammo.rocket.basic
137.645,600-
Satchel Charge
explosive.satchel
38.1146,720-
40mm HE Grenade
ammo.grenadelauncher.he
17.6290-
High Velocity Rocket
ammo.rocket.hv
15.0346,800-
Beancan Grenade
grenade.beancan
7.7667,920-
Torpedo
submarine.torpedo.straight
5.01001,200-
Homing Missile
ammo.rocket.seeker
5.010010,000-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.01000-
Survey Charge
surveycharge
4.01257,500-
Cannonball
cannonball
0.14,76271,430-
F1 Grenade
grenade.f1
0.14,820289,200-
Raw JSON
{
  "Id": 671706427,
  "ShortName": "wall.window.bars.toptier",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 1,
  "CategoryName": "Construction",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/building/wall.window.bars/wall.window.bars.toptier.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "wall.window.bars.toptier"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 15,
    "WorkbenchLevelRequired": 3,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 4
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 40
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 60
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": true,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 37,
      "Inputs": [
        60
      ],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 37,
      "Inputs": [
        60
      ],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    }
  ]
}