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Muzzle Brake

Rare

weapon.mod.muzzlebrake

Lowers recoil felt by the operator but can make bullet path more unpredictable and dealing slightly less damage to your foes.

Attributes

Id
1,478,091,698
ShortName
weapon.mod.muzzlebrake
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
Barrel, Silencer
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapon mods/muzzlebrake/muzzlebrake.entity.prefab
defaultBone
barrel
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
weapon.mod.muzzlebrake

ItemModSound

effect_Path
assets/prefabs/weapon mods/mod_attach.fx.prefab
actionType
0
parentItemDefinition_ShortName
weapon.mod.muzzlebrake

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
8

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
4
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
80

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
3
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
20

Condition

Max
200
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

WeaponMod

IsSilencer
No
IsScope
No
IsLight
No
IsMuzzleBrake
Yes
IsMuzzleBoost
No
ZoomAmount
0
BurstCount
-1
ConditionLossMultiplier
1

Modifiers

ItemMods

ItemBlueprintItemModEntityItemModSound

TechTreePaths

TreeName
techtree
NodeID
70
CumulativeScrapCost
510
TreeName
techtree
NodeID
70
CumulativeScrapCost
750

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2

World Entity Properties

Attributes

Type
ProjectileWeaponMod
Path
assets/prefabs/weapon mods/muzzlebrake/muzzlebrake.entity.prefab
ID
3,158,761,202

Components

ProjectileWeaponMod
Raw JSON
{
  "Id": 1478091698,
  "ShortName": "weapon.mod.muzzlebrake",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemBlueprint",
    "ItemModEntity",
    "ItemModSound"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "Barrel, Silencer",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapon mods/muzzlebrake/muzzlebrake.entity.prefab",
      "defaultBone": "barrel",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "weapon.mod.muzzlebrake"
    },
    "ItemModSound": {
      "effect_Path": "assets/prefabs/weapon mods/mod_attach.fx.prefab",
      "actionType": 0,
      "parentItemDefinition_ShortName": "weapon.mod.muzzlebrake"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 8
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 80
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 3,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 20
      }
    ]
  },
  "Condition": {
    "Max": 200,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 70,
      "Inputs": [
        69
      ],
      "CumulativeScrapCost": 510
    },
    {
      "TreeName": "techtree",
      "NodeID": 70,
      "Inputs": [
        73,
        1
      ],
      "CumulativeScrapCost": 750
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": {
    "IsSilencer": false,
    "IsScope": false,
    "IsLight": false,
    "IsMuzzleBrake": true,
    "IsMuzzleBoost": false,
    "ZoomAmount": 0,
    "BurstCount": -1,
    "ConditionLossMultiplier": 1,
    "Modifiers": {
      "Damage": {
        "Scalar": 0.85,
        "Offset": 0
      },
      "Recoil": {
        "Scalar": 0.5,
        "Offset": 0
      },
      "AimSway": {
        "Scalar": 0,
        "Offset": 0
      },
      "SightAimCone": {
        "Scalar": 1,
        "Offset": 0.5
      },
      "HipAimCone": {
        "Scalar": 1,
        "Offset": 2
      }
    }
  },
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 2
    }
  ]
}