Global.Injure
global.injure
Attributes
- Help
- (Generated) Puts the calling player or a named target into the wounded/downed state, simulating the critical injury bleed-out state
- ServerUser
- No
- Client
- No
- Server
- Yes
▸Raw JSON
{
"Help": "(Generated) Puts the calling player or a named target into the wounded/downed state, simulating the critical injury bleed-out state",
"ServerUser": false,
"Client": false,
"Server": true
}
