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Global.Injure

global.injure

Attributes

Help
(Generated) Puts the calling player or a named target into the wounded/downed state, simulating the critical injury bleed-out state
ServerUser
No
Client
No
Server
Yes
Raw JSON
{
  "Help": "(Generated) Puts the calling player or a named target into the wounded/downed state, simulating the critical injury bleed-out state",
  "ServerUser": false,
  "Client": false,
  "Server": true
}