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Global.Recover

global.recover

Attributes

Help
(Generated) Revives the calling player or a named target from the wounded state, restoring them to standing with a small amount of health
ServerUser
No
Client
No
Server
Yes
Raw JSON
{
  "Help": "(Generated) Revives the calling player or a named target from the wounded state, restoring them to standing with a small amount of health",
  "ServerUser": false,
  "Client": false,
  "Server": true
}