Global.Sleep
global.sleep
Attributes
- Help
- (Generated) Puts the calling player into the sleeping state, disconnecting their control and making them a sleeping entity on the server
- ServerUser
- No
- Client
- No
- Server
- Yes
▸Raw JSON
{
"Help": "(Generated) Puts the calling player into the sleeping state, disconnecting their control and making them a sleeping entity on the server",
"ServerUser": false,
"Client": false,
"Server": true
}
