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Global.Sleep

global.sleep

Attributes

Help
(Generated) Puts the calling player into the sleeping state, disconnecting their control and making them a sleeping entity on the server
ServerUser
No
Client
No
Server
Yes
Raw JSON
{
  "Help": "(Generated) Puts the calling player into the sleeping state, disconnecting their control and making them a sleeping entity on the server",
  "ServerUser": false,
  "Client": false,
  "Server": true
}