Treemanager.Uselazyserialization
treemanager.uselazyserialization
Attributes
- Help
- Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.
- Type
- bool
- Saved
- No
- ServerAdmin
- Yes
- ServerUser
- No
- Clientside
- No
- Serverside
- Yes
- DefaultValue
- Yes
▸Raw JSON
{
"Help": "Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.",
"Type": "bool",
"Saved": false,
"ServerAdmin": true,
"ServerUser": false,
"Clientside": false,
"Serverside": true,
"DefaultValue": true
}
