RustDocs

Armored Double Door

VeryRare

door.double.hinged.toptier

Extremely strong door with a hatch to see and shoot out of.

Attributes

Id
1,221,063,409
ShortName
door.double.hinged.toptier
MaxStackSize
1
Hidden
No
Flags
0
Category
1
CategoryName
Construction
Rarity
4
RarityName
VeryRare
DespawnRarityName
VeryRare
DespawnTimeSeconds
3,600
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
door.double.hinged.toptier

Blueprint

Time
30
WorkbenchLevelRequired
3
AmountToCreate
1
ResearchCost
120
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
25
ShortName
gears
DisplayName
Gears
Amount
5

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
15
Chance
100
ShortName
gears
DisplayName
Gears
Amount
3
Chance
100

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
10
Chance
100
ShortName
gears
DisplayName
Gears
Amount
2
Chance
100

Condition

Max
100
Repairable
No
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
34
CumulativeScrapCost
180
TreeName
techtree
NodeID
34
CumulativeScrapCost
180

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
5
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
25

World Entity Properties

Attributes

Type
Door
Path
assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab
ID
201,071,098

Components

DoorModelEntityFlag_Toggle

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
4,350Sulfur
4 × Propane Explosive Bomb
30 × Explosive 5.56 Rifle Ammo
Cheapest Method (Soft Side)SOFT SIDE
3,000Sulfur
200 × Cannonball
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Bee Grenade
grenade.bee
0.100-
Timed Explosive Charge
explosive.timed
440.036,600-
MLRS Rocket
ammo.rocket.mlrs
280.440-
Propane Explosive Bomb
catapult.ammo.explosive
220.454,500-
Rocket
ammo.rocket.basic
220.457,000-
Satchel Charge
explosive.satchel
61.0178,160-
40mm HE Grenade
ammo.grenadelauncher.he
28.3360-
High Velocity Rocket
ammo.rocket.hv
24.0428,400-
Beancan Grenade
grenade.beancan
12.3829,840-
Torpedo
submarine.torpedo.straight
8.01251,500-
Homing Missile
ammo.rocket.seeker
8.012512,500-
Survey Charge
surveycharge
6.51559,300-
Cannonball
cannonball
0.52,00030,000-
F1 Grenade
grenade.f1
0.52,000120,000-
Scattershot
catapult.ammo.boulder
0.42,5000-
Flashbang
grenade.flashbang
0.110,000500,000-
Bee Catapult Bomb
catapult.ammo.bee
0.110,0000-
Raw JSON
{
  "Id": 1221063409,
  "ShortName": "door.double.hinged.toptier",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 1,
  "CategoryName": "Construction",
  "Rarity": 4,
  "RarityName": "VeryRare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "VeryRare",
  "DespawnTimeSeconds": 3600,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "door.double.hinged.toptier"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 3,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 25
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 5
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 15,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 3,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 10,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 2,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": false,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 34,
      "Inputs": [
        35
      ],
      "CumulativeScrapCost": 180
    },
    {
      "TreeName": "techtree",
      "NodeID": 34,
      "Inputs": [
        35
      ],
      "CumulativeScrapCost": 180
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 5
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 25
    }
  ]
}