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Salvaged Hammer

Uncommon

hammer.salvaged

A Hammer made from a bunch of other crap.

Attributes

Id
-1,506,397,857
ShortName
hammer.salvaged
MaxStackSize
1
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.60
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
hammer.salvaged

ItemModProjectile

projectileObject_Path
assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.projectile.prefab
ammoType
0
ammoSubType
0
numProjectiles
1
projectileSpread
1
projectileVelocity
18
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0
category
bullet

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50

RecycleReturnsUnsafe

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
60
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
40
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100

Condition

Max
500
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
18
AmmoType
0
NumProjectiles
1
AttackRadius
0.30
ExplosionRadius
0
RepeatDelay
1
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Blunt
Amount
20

ItemMods

ItemModEntityItemBlueprintItemModProjectile

Harvest

Type
Tree
GatherDamage
20
DestroyFraction
0.20
ConditionLost
0.50
HitsPerMinute
60
Type
Ore
GatherDamage
20
DestroyFraction
0.20
ConditionLost
0.50
HitsPerMinute
60
Type
Flesh
GatherDamage
10
DestroyFraction
0.60
ConditionLost
0.50
HitsPerMinute
60

TechTreePaths

TreeName
techtree
NodeID
112
CumulativeScrapCost
0
TreeName
techtree
NodeID
112
CumulativeScrapCost
0
TreeName
techtree
NodeID
112
CumulativeScrapCost
0

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1

World Entity Properties

Attributes

Type
BaseMelee
Path
assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.entity.prefab
ID
1,744,180,387

Components

BaseMelee
Raw JSON
{
  "Id": -1506397857,
  "ShortName": "hammer.salvaged",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModProjectile"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "hammer.salvaged"
    },
    "ItemModProjectile": {
      "projectileObject_Path": "assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.projectile.prefab",
      "ammoType": 0,
      "ammoSubType": 0,
      "numProjectiles": 1,
      "projectileSpread": 1,
      "projectileVelocity": 18,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0,
      "category": "bullet"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.6,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 500,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 18,
    "AmmoType": "0",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0.3,
    "ExplosionRadius": 0,
    "RepeatDelay": 1,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Blunt",
        "Amount": 20
      }
    ]
  },
  "Harvest": [
    {
      "Type": "Tree",
      "GatherDamage": 20,
      "DestroyFraction": 0.2,
      "ConditionLost": 0.5,
      "HitsPerMinute": 60
    },
    {
      "Type": "Ore",
      "GatherDamage": 20,
      "DestroyFraction": 0.2,
      "ConditionLost": 0.5,
      "HitsPerMinute": 60
    },
    {
      "Type": "Flesh",
      "GatherDamage": 10,
      "DestroyFraction": 0.6,
      "ConditionLost": 0.5,
      "HitsPerMinute": 60
    }
  ],
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 112,
      "Inputs": [
        117
      ],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 112,
      "Inputs": [
        117
      ],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 112,
      "Inputs": [
        117
      ],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    }
  ]
}