Salvaged Hammer
Uncommonhammer.salvaged
A Hammer made from a bunch of other crap.
Attributes
- Id
- -1,506,397,857
- ShortName
- hammer.salvaged
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 5
- CategoryName
- Tool
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 0.60
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- hammer.salvaged
ItemModProjectile
- projectileObject_Path
- assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.projectile.prefab
- ammoType
- 0
- ammoSubType
- 0
- numProjectiles
- 1
- projectileSpread
- 1
- projectileVelocity
- 18
- projectileVelocitySpread
- 0
- useCurve
- No
- barrelConditionLoss
- 0
- category
- bullet
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 1
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 50
RecycleReturnsUnsafe
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 1
- Chance
- 60
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 1
- Chance
- 40
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 20
- Chance
- 100
Condition
- Max
- 500
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
Combat
- ProjectileVelocity
- 18
- AmmoType
- 0
- NumProjectiles
- 1
- AttackRadius
- 0.30
- ExplosionRadius
- 0
- RepeatDelay
- 1
- RPM
- 0
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 0
- Recoil
- 0
- DamageScale
- 0
- Automatic
- No
DamageTypes
- Type
- Blunt
- Amount
- 20
ItemMods
ItemModEntityItemBlueprintItemModProjectile
Harvest
- Type
- Tree
- GatherDamage
- 20
- DestroyFraction
- 0.20
- ConditionLost
- 0.50
- HitsPerMinute
- 60
- Type
- Ore
- GatherDamage
- 20
- DestroyFraction
- 0.20
- ConditionLost
- 0.50
- HitsPerMinute
- 60
- Type
- Flesh
- GatherDamage
- 10
- DestroyFraction
- 0.60
- ConditionLost
- 0.50
- HitsPerMinute
- 60
TechTreePaths
- TreeName
- techtree
- NodeID
- 112
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 112
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 112
- CumulativeScrapCost
- 0
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 10
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
World Entity Properties
Attributes
- Type
- BaseMelee
- Path
- assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.entity.prefab
- ID
- 1,744,180,387
Components
BaseMelee
▸Raw JSON
{
"Id": -1506397857,
"ShortName": "hammer.salvaged",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 5,
"CategoryName": "Tool",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint",
"ItemModProjectile"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "hammer.salvaged"
},
"ItemModProjectile": {
"projectileObject_Path": "assets/prefabs/weapons/salvaged_hammer/hammer_salvaged.projectile.prefab",
"ammoType": 0,
"ammoSubType": 0,
"numProjectiles": 1,
"projectileSpread": 1,
"projectileVelocity": 18,
"projectileVelocitySpread": 0,
"useCurve": false,
"barrelConditionLoss": 0,
"category": "bullet"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 0.6,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 1
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 50
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 1,
"Chance": 60
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 1,
"Chance": 40
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 20,
"Chance": 100
}
]
},
"Condition": {
"Max": 500,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": {
"ProjectileVelocity": 18,
"AmmoType": "0",
"DefaultAmmo": null,
"NumProjectiles": 1,
"AttackRadius": 0.3,
"ExplosionRadius": 0,
"RepeatDelay": 1,
"RPM": 0,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 0,
"Recoil": 0,
"DamageScale": 0,
"Automatic": false,
"DamageTypes": [
{
"Type": "Blunt",
"Amount": 20
}
]
},
"Harvest": [
{
"Type": "Tree",
"GatherDamage": 20,
"DestroyFraction": 0.2,
"ConditionLost": 0.5,
"HitsPerMinute": 60
},
{
"Type": "Ore",
"GatherDamage": 20,
"DestroyFraction": 0.2,
"ConditionLost": 0.5,
"HitsPerMinute": 60
},
{
"Type": "Flesh",
"GatherDamage": 10,
"DestroyFraction": 0.6,
"ConditionLost": 0.5,
"HitsPerMinute": 60
}
],
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 112,
"Inputs": [
117
],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 112,
"Inputs": [
117
],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 112,
"Inputs": [
117
],
"CumulativeScrapCost": 0
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 10
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1
}
]
}
