RustDocs

Medium Quality Pistons

Common

piston2

Medium quality pistons for a combustion engine. Pistons convert expanding combustion gases into the motion that turns a crankshaft.

Attributes

Id
1,883,981,801
ShortName
piston2
MaxStackSize
10
Hidden
No
Flags
0
Category
13
CategoryName
Component
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.40
StorageSlots
0

ItemModsData

ItemModEngineItem

engineItemType
3
tier
2
parentItemDefinition_ShortName
piston2

Blueprint

Time
10
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
15
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
70

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
42
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
28
Chance
100

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
0.25
FoundFractionMax
0.75

ItemMods

ItemBlueprintRust.Modular.ItemModEngineItem

TechTreePaths

TreeName
techtree
NodeID
26
CumulativeScrapCost
0
TreeName
techtree
NodeID
494
CumulativeScrapCost
255
TreeName
techtree
NodeID
26
CumulativeScrapCost
0
TreeName
techtree
NodeID
26
CumulativeScrapCost
0

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
14
Raw JSON
{
  "Id": 1883981801,
  "ShortName": "piston2",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 13,
  "CategoryName": "Component",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemBlueprint",
    "Rust.Modular.ItemModEngineItem"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEngineItem": {
      "engineItemType": 3,
      "tier": 2,
      "parentItemDefinition_ShortName": "piston2"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.4,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 15,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 70
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 42,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 28,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 0.25,
    "FoundFractionMax": 0.75
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 26,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 494,
      "Inputs": [
        163
      ],
      "CumulativeScrapCost": 255
    },
    {
      "TreeName": "techtree",
      "NodeID": 26,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 26,
      "Inputs": [],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 14
    }
  ]
}