RustDocs

Medieval Barricade

barricade.medieval

A medieval barricade. Designed to block paths and provide defensive cover as well as being an effective tool to fortify your base.

Attributes

Id
-424,687,710
ShortName
barricade.medieval
MaxStackSize
10
Hidden
No
Flags
0
Category
1
CategoryName
Construction
Rarity
0
RarityName
None
DespawnRarityName
None
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/barricades/barricade.medieval.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
barricade.medieval

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
120
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
RequireUnlockedItem
barricade.woodwire
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
300
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
180
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
120
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100

ItemMods

ItemModDeployableItemBlueprintItemModEntity

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
60
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10

World Entity Properties

Attributes

Type
Barricade
Path
assets/prefabs/deployable/barricades/barricade.medieval.prefab
ID
56,566,310

Components

GroundWatchDestroyOnGroundMissingBarricade

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
102Sulfur
6 × Cannonball
2 × Handmade Shell
1 × Pistol Bullet
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Propane Explosive Bomb
catapult.ammo.explosive
450.01900-
Rocket
ammo.rocket.basic
450.011,400-
Timed Explosive Charge
explosive.timed
825.012,200-
MLRS Rocket
ammo.rocket.mlrs
562.510-
Satchel Charge
explosive.satchel
312.52960-
Firebomb
catapult.ammo.incendiary
112.541,200-
Incendiary Rocket
ammo.rocket.fire
112.541,200-
40mm HE Grenade
ammo.grenadelauncher.he
80.050-
Molotov Cocktail
grenade.molotov
87.550-
Beancan Grenade
grenade.beancan
72.56720-
Cannonball
cannonball
60.07105-
F1 Grenade
grenade.f1
57.57420-
High Velocity Rocket
ammo.rocket.hv
60.071,400-
Scattershot
catapult.ammo.boulder
40.0100-
Torpedo
submarine.torpedo.straight
27.015180-
Survey Charge
surveycharge
18.0231,380-
Homing Missile
ammo.rocket.seeker
17.0242,400-
Flashbang
grenade.flashbang
10.0402,000-
Bee Catapult Bomb
catapult.ammo.bee
10.0400-
Bee Grenade
grenade.bee
10.0400-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0800-
Raw JSON
{
  "Id": -424687710,
  "ShortName": "barricade.medieval",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 1,
  "CategoryName": "Construction",
  "Rarity": 0,
  "RarityName": "None",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "None",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/barricades/barricade.medieval.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "barricade.medieval"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": "barricade.woodwire",
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 300
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 180,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 60
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    }
  ]
}