Cannon
Commoncannon
A heavy mountable cannon for your boat with a short fuse. Questionable accuracy but high damage.
Attributes
- Id
- -34,498,533
- ShortName
- cannon
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 2
- CategoryName
- Items
- Rarity
- 1
- RarityName
- Common
- DespawnRarityName
- Common
- DespawnTimeSeconds
- 300
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/deployable/boatbuilding/cannon/cannon.deployed.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- cannon
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 15
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 200
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 60
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 120
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 40
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 80
- Chance
- 100
Condition
- Max
- 100
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
ItemMods
ItemModDeployableItemBlueprintItemModEntity
TechTreePaths
- TreeName
- techtree
- NodeID
- 168
- CumulativeScrapCost
- 300
- TreeName
- techtree
- NodeID
- 169
- CumulativeScrapCost
- 300
- TreeName
- techtree
- NodeID
- 159
- CumulativeScrapCost
- 300
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 20
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 40
World Entity Properties
Attributes
- Type
- Cannon
- Path
- assets/prefabs/deployable/boatbuilding/cannon/cannon.deployed.prefab
- ID
- 2,936,999,800
Components
CannonGroundWatchDestroyOnGroundMissingModel
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
102Sulfur
6 × Cannonball
2 × Handmade Shell
1 × Pistol Bullet
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
Homing Missile ammo.rocket.seeker | 512.0 | 2 | 200 | - |
Timed Explosive Charge explosive.timed | 550.0 | 2 | 4,400 | - |
High Velocity Rocket ammo.rocket.hv | 345.0 | 3 | 600 | - |
MLRS Rocket ammo.rocket.mlrs | 462.5 | 3 | 0 | - |
Torpedo submarine.torpedo.straight | 322.0 | 4 | 48 | - |
Satchel Charge explosive.satchel | 275.0 | 4 | 1,920 | - |
Propane Explosive Bomb catapult.ammo.explosive | 312.5 | 4 | 3,600 | - |
Rocket ammo.rocket.basic | 312.5 | 4 | 5,600 | - |
Cannonball cannonball | 160.0 | 7 | 105 | - |
F1 Grenade grenade.f1 | 107.5 | 10 | 600 | - |
Scattershot catapult.ammo.boulder | 90.0 | 12 | 0 | - |
Beancan Grenade grenade.beancan | 65.0 | 16 | 1,920 | - |
40mm HE Grenade ammo.grenadelauncher.he | 62.5 | 16 | 0 | - |
Firebomb catapult.ammo.incendiary | 45.0 | 23 | 6,900 | - |
Incendiary Rocket ammo.rocket.fire | 45.0 | 23 | 6,900 | - |
Molotov Cocktail grenade.molotov | 35.0 | 29 | 0 | - |
Survey Charge surveycharge | 14.0 | 72 | 4,320 | - |
Flashbang grenade.flashbang | 10.0 | 100 | 5,000 | - |
Bee Catapult Bomb catapult.ammo.bee | 10.0 | 100 | 0 | - |
Bee Grenade grenade.bee | 10.0 | 100 | 0 | - |
▸Raw JSON
{
"Id": -34498533,
"ShortName": "cannon",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 2,
"CategoryName": "Items",
"Rarity": 1,
"RarityName": "Common",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity"
],
"DespawnRarityName": "Common",
"DespawnTimeSeconds": 300,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/deployable/boatbuilding/cannon/cannon.deployed.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "cannon"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 15,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 200
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 60,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 120,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 40,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 80,
"Chance": 100
}
]
},
"Condition": {
"Max": 100,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 168,
"Inputs": [
169
],
"CumulativeScrapCost": 300
},
{
"TreeName": "techtree",
"NodeID": 169,
"Inputs": [
168
],
"CumulativeScrapCost": 300
},
{
"TreeName": "techtree",
"NodeID": 159,
"Inputs": [
160
],
"CumulativeScrapCost": 300
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 20
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 40
}
]
}
