RustDocs

Strengthened Glass Window

Uncommon

wall.window.glass.reinforced

Strengthened Glass Window

Attributes

Id
-1,614,955,425
ShortName
wall.window.glass.reinforced
MaxStackSize
10
Hidden
No
Flags
0
Category
1
CategoryName
Construction
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
1
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/building/wall.window.reinforcedglass/wall.window.glass.reinforced.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
wall.window.glass.reinforced

Blueprint

Time
15
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
Yes
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
97
CumulativeScrapCost
180
TreeName
techtree
NodeID
97
CumulativeScrapCost
180
TreeName
techtree
NodeID
97
CumulativeScrapCost
180

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10

World Entity Properties

Attributes

Type
SimpleBuildingBlock
Path
assets/prefabs/building/wall.window.reinforcedglass/wall.window.glass.reinforced.prefab
ID
2,441,557,732

Components

SimpleBuildingBlockModel

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
2,550Sulfur
2 × Propane Explosive Bomb
30 × Explosive 5.56 Rifle Ammo
Cheapest Method (Soft Side)SOFT SIDE
2,550Sulfur
2 × Propane Explosive Bomb
30 × Explosive 5.56 Rifle Ammo
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Bee Catapult Bomb
catapult.ammo.bee
0.000-
Scattershot
catapult.ammo.boulder
0.100-
Bee Grenade
grenade.bee
0.000-
Flashbang
grenade.flashbang
0.000-
Timed Explosive Charge
explosive.timed
275.024,400-
MLRS Rocket
ammo.rocket.mlrs
175.120-
Propane Explosive Bomb
catapult.ammo.explosive
137.632,700-
Rocket
ammo.rocket.basic
137.634,200-
Satchel Charge
explosive.satchel
38.1104,800-
40mm HE Grenade
ammo.grenadelauncher.he
17.6200-
High Velocity Rocket
ammo.rocket.hv
15.0244,800-
Beancan Grenade
grenade.beancan
7.7465,520-
Torpedo
submarine.torpedo.straight
5.070840-
Homing Missile
ammo.rocket.seeker
5.0707,000-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0700-
Survey Charge
surveycharge
4.0885,280-
Cannonball
cannonball
0.13,33450,010-
F1 Grenade
grenade.f1
0.13,374202,440-
Raw JSON
{
  "Id": -1614955425,
  "ShortName": "wall.window.glass.reinforced",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 1,
  "CategoryName": "Construction",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 1,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/building/wall.window.reinforcedglass/wall.window.glass.reinforced.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "wall.window.glass.reinforced"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 15,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": true,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 97,
      "Inputs": [
        96
      ],
      "CumulativeScrapCost": 180
    },
    {
      "TreeName": "techtree",
      "NodeID": 97,
      "Inputs": [
        96
      ],
      "CumulativeScrapCost": 180
    },
    {
      "TreeName": "techtree",
      "NodeID": 97,
      "Inputs": [
        96
      ],
      "CumulativeScrapCost": 180
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    }
  ]
}