Oil Filter Silencer
Commonweapon.mod.oilfiltersilencer
Significantly reduces the sound of gunfire, and completely removes any visible muzzle flash. Fashioned out of an old oil filter, this won't last long.
Attributes
- Id
- -781,866,273
- ShortName
- weapon.mod.oilfiltersilencer
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 0
- CategoryName
- Weapon
- Rarity
- 1
- RarityName
- Common
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Modern
- IsVehicleItem
- No
- OccupySlots
- Barrel, Silencer
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapon mods/silencers/oilfiltersilencer.entity.prefab
- defaultBone
- barrel
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- weapon.mod.oilfiltersilencer
ItemModSound
- effect_Path
- assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab
- actionType
- 0
- parentItemDefinition_ShortName
- weapon.mod.oilfiltersilencer
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 15
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 10
RecycleReturnsUnsafe
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 6
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 4
- Chance
- 100
Condition
- Max
- 60
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
WeaponMod
- IsSilencer
- Yes
- IsScope
- No
- IsLight
- No
- IsMuzzleBrake
- No
- IsMuzzleBoost
- No
- ZoomAmount
- 0
- BurstCount
- -1
- ConditionLossMultiplier
- 5
Modifiers
ItemMods
ItemBlueprintItemModEntityItemModSound
TechTreePaths
- TreeName
- techtree
- NodeID
- 163
- CumulativeScrapCost
- 330
- TreeName
- techtree
- NodeID
- 163
- CumulativeScrapCost
- 510
RepairIngredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 2
World Entity Properties
Attributes
- Type
- ProjectileWeaponMod
- Path
- assets/prefabs/weapon mods/silencers/oilfiltersilencer.entity.prefab
- ID
- 516,933,957
Components
ProjectileWeaponMod
▸Raw JSON
{
"Id": -781866273,
"ShortName": "weapon.mod.oilfiltersilencer",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 0,
"CategoryName": "Weapon",
"Rarity": 1,
"RarityName": "Common",
"SteamDlcItem": null,
"ItemMods": [
"ItemBlueprint",
"ItemModEntity",
"ItemModSound"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Modern",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "Barrel, Silencer",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapon mods/silencers/oilfiltersilencer.entity.prefab",
"defaultBone": "barrel",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "weapon.mod.oilfiltersilencer"
},
"ItemModSound": {
"effect_Path": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"actionType": 0,
"parentItemDefinition_ShortName": "weapon.mod.oilfiltersilencer"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 15,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 10
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 6,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 4,
"Chance": 100
}
]
},
"Condition": {
"Max": 60,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 163,
"Inputs": [
72
],
"CumulativeScrapCost": 330
},
{
"TreeName": "techtree",
"NodeID": 163,
"Inputs": [
74
],
"CumulativeScrapCost": 510
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": {
"IsSilencer": true,
"IsScope": false,
"IsLight": false,
"IsMuzzleBrake": false,
"IsMuzzleBoost": false,
"ZoomAmount": 0,
"BurstCount": -1,
"ConditionLossMultiplier": 5,
"Modifiers": {
"Damage": {
"Scalar": 0.7,
"Offset": 0
},
"ProjectileVelocity": {
"Scalar": 0.7,
"Offset": 0
}
}
},
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 2
}
]
}
