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Workbench Level 3

Uncommon

workbench3

This allows you to craft and unlock items requiring workbench level 3

Attributes

Id
-1,607,980,696
ShortName
workbench3
MaxStackSize
1
Hidden
No
Flags
0
Category
2
CategoryName
Items
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
workbench3

Blueprint

Time
60
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
10
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
Yes
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
1,000
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
100
ShortName
advancedblueprintfragment
DisplayName
Advanced Blueprint Fragment
Amount
5

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
600
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
60
Chance
100
ShortName
advancedblueprintfragment
DisplayName
Advanced Blueprint Fragment
Amount
3
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
400
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
40
Chance
100
ShortName
advancedblueprintfragment
DisplayName
Advanced Blueprint Fragment
Amount
2
Chance
100

Condition

Max
1
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
200
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
20

World Entity Properties

Attributes

Type
Workbench
Path
assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab
ID
2,764,275,075

Components

WorkbenchModelGroundWatchDestroyOnGroundMissing

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
2,500Sulfur
500 × Handmade Shell
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
MLRS Rocket
ammo.rocket.mlrs
175.850-
40mm HE Grenade
ammo.grenadelauncher.he
18.1420-
Molotov Cocktail
grenade.molotov
8.8860-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.01500-
Scattershot
catapult.ammo.boulder
0.89380-
Bee Catapult Bomb
catapult.ammo.bee
0.23,7510-
Bee Grenade
grenade.bee
0.23,7510-
Torpedo
submarine.torpedo.straight
6.21211,452-
Propane Explosive Bomb
catapult.ammo.explosive
138.365,400-
Cannonball
cannonball
2.03765,640-
Timed Explosive Charge
explosive.timed
275.036,600-
Rocket
ammo.rocket.basic
138.368,400-
Satchel Charge
explosive.satchel
41.5199,120-
High Velocity Rocket
ammo.rocket.hv
16.5469,200-
Beancan Grenade
grenade.beancan
8.58910,680-
Survey Charge
surveycharge
4.118310,980-
Homing Missile
ammo.rocket.seeker
5.214514,500-
Firebomb
catapult.ammo.incendiary
11.36720,100-
Incendiary Rocket
ammo.rocket.fire
11.36720,100-
F1 Grenade
grenade.f1
1.842925,740-
Flashbang
grenade.flashbang
0.23,751187,550-
Raw JSON
{
  "Id": -1607980696,
  "ShortName": "workbench3",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 2,
  "CategoryName": "Items",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "workbench3"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 60,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 10,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": true,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 1000
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 100
      },
      {
        "ShortName": "advancedblueprintfragment",
        "DisplayName": "Advanced Blueprint Fragment",
        "Amount": 5
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 600,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "advancedblueprintfragment",
        "DisplayName": "Advanced Blueprint Fragment",
        "Amount": 3,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 400,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "advancedblueprintfragment",
        "DisplayName": "Advanced Blueprint Fragment",
        "Amount": 2,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 1,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 200
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 20
    }
  ]
}