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RF Transmitter

Common

rf.detonator

A hand held RF signal broadcaster. Left click to broadcast. Configurable with right mouse.

Attributes

Id
596,469,572
ShortName
rf.detonator
MaxStackSize
1
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.25
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/detonator/detonator.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
rf.detonator

ItemModSetFrequency

frequencyPanelPrefab_Path
assets/bundled/prefabs/ui/dialogs/ioconfig/ui.dialog.ioconfig.frequency.prefab
allowArmDisarm
No
onlyFrequency
Yes
defaultFrequency
0
loseConditionOnChange
No
parentItemDefinition_ShortName
rf.detonator

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
15
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
100

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
Chance
100

Condition

Max
50
Repairable
No
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModEntityItemBlueprintItemModSetFrequency

TechTreePaths

TreeName
techtree
NodeID
105
CumulativeScrapCost
0
TreeName
techtree
NodeID
376
CumulativeScrapCost
270
TreeName
techtree
NodeID
105
CumulativeScrapCost
0
TreeName
techtree
NodeID
105
CumulativeScrapCost
0

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20

World Entity Properties

Attributes

Type
Detonator
Path
assets/prefabs/tools/detonator/detonator.entity.prefab
ID
3,503,830,994

Components

Detonator
Raw JSON
{
  "Id": 596469572,
  "ShortName": "rf.detonator",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModSetFrequency"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/detonator/detonator.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "rf.detonator"
    },
    "ItemModSetFrequency": {
      "frequencyPanelPrefab_Path": "assets/bundled/prefabs/ui/dialogs/ioconfig/ui.dialog.ioconfig.frequency.prefab",
      "allowArmDisarm": false,
      "onlyFrequency": true,
      "defaultFrequency": 0,
      "loseConditionOnChange": false,
      "parentItemDefinition_ShortName": "rf.detonator"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.25,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 15,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 100
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 60,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 40,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 50,
    "Repairable": false,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 105,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 376,
      "Inputs": [
        380
      ],
      "CumulativeScrapCost": 270
    },
    {
      "TreeName": "techtree",
      "NodeID": 105,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 105,
      "Inputs": [],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 20
    }
  ]
}